![]() ![]() This outsider significance primes nicely with the game’s Souls-like approach to game design, as the Souls-like, despite its growing popularity, remains strictly outside of much of the gaming mainstream’s comfort zone. Metal has always existed outside of the mainstream, generally associated with the weird kids sitting on the bench at the mall or hovering around the smoker’s section of your local high school. Beginning as a Kickstarter game in 2017, Blasphemous evolved from its Spanish studio, exploring the dark nature behind Spain’s catholic mythology and using Dark Souls and Castlevania as its primary influences. ![]() Level designer Enrique Colinet spoke about the inspiration behind the game’s metal aesthetic last fall. Aside from these obvious examples, though, there aren’t many games that can give Blasphemous a run for its money. Surely the demon killing action of DOOM offers plenty of horrific imagery and extreme violence to make a case for itself, while other series like Devil May Cry, Diablo and Darksiders are happy to fill in the ranks behind it with less extreme subject matter. Still, one of the most ubiquitous tropes in all of metaldom has to be disturbing religious imagery, and it is this feature that makes Blasphemous, perhaps, the most metal game of all time. How does one define the concept of metal to your average layman? What makes something metal? Well, there are many obvious answers like dark subject matter, references to Gothic literature or the occult, and tales of violent debauchery. ![]()
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